summary
intro
graphs
detailed results
strengths & limitations
advice
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Overall results (score 66)
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Extent to which the test-taker possesses the traits and skills of an elite player.
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John appears to be fairly well equipped to handle the psychological challenges of playing a sport. Although he may need to work on certain areas, he scored well on most of the skills and traits assessed on this test. Thus, from a psychological point of view, he seems to have what it takes to be a success in this sport, above and beyond his natural abilities for the game. If he puts the effort in to improve upon his existing skills, he has the potential to be a good player. More detailed information, including his strengths and weaknesses, is provided in the rest of the report.
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Coachability (score 72)
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Assesses whether an athlete's disposition and attitude are likely to benefit from coaching, or could cause difficulties or friction.
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John appears to be the type of player who is usually easy to get along with and to coach. He tends to be rather humble, eager to learn, and open to suggestions or feedback the coaching staff can offer. Usually, players who score in this range:
- Are fairly compliant and eager to please.
- Want to be a better player, and see the value in the advice offered by the coaches, even though on the rare occasion they might become defensive.
- Take whatever knowledge is given, and try to put it into practice.
- Are able to appreciate whatever success they can, and are generally gracious losers.
- Are pretty easy to encourage and rarely need to be pushed to get things going in practice and during a game.
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Work Ethic (score 73)
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Extent to which an individual behaves in a diligent, reliable, and ethical manner, is willing to work hard, and plays by the rules.
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John has a fairly good work ethic and is generally a responsible player. The coaching staff and team alike can usually depend on him to be at his best. Players who score in this range tend to:
- Pull their weight and put in a consistent effort.
- Comply with rules.
- Stay disciplined in practices and games.
- Keep up with training, even if progress is slow or difficult.
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Competitiveness (score 80)
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Degree to which a player strives to be the best and to win.
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John is a very competitive player. He is always striving to be one of the best (if not the top player) and will let his competitive nature shine through. Players who score in this range tend to:
- Try to outdo themselves (e.g. beat personal records).
- Try to outperform others; the more formidable the opponent is, the more they will want to beat their competitor.
- Get an adrenaline rush out of highly competitive situations, and have a strong desire to win. It is important, however, to ensure that their level of competitiveness does not become unhealthy (to the point where they become "sore" losers, or competing with teammates goes beyond friendly competition).
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Accountability (score 74)
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Willingness to be accountable for one's behavior, decisions, and mistakes.
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John is generally willing to be accountable for his actions, which could really help his performance. Development of a player presents many challenges, and the ability to own errors and learn from mistakes is paramount to the process. It requires courage and humility, but taking responsibility is an attitude that earns the respect of others, and contributes to good team morale. Players who score in this range typically:
- Take responsibility for their actions, both good and bad, rarely blaming others.
- Admit mistakes and failures, and make up for them. However, a potential downside to this otherwise great attitude is that they may sometimes bear the weight of the world on their shoulders. If self-blame is taken to an extreme, it may have a negative impact on self-confidence, but if channeled properly (with guidance from coaches), it makes training much easier.
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Team Player (score 69)
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Extent to which a player is supportive of his/her team.
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John appears to show a fair amount of team spirit. He generally offers support and encouragement to the other teammates, and shows how important it is to him to be a part of the team. Players who score in this range will usually:
- Show team loyalty and pride, even during tough times.
- Find themselves motivated by team pep talks, and are drawn into cheers.
- See a win as a team accomplishment, even if they played a major role in it.
- Do whatever they can to come through for their team during crunch time.
- Want all players on the team to succeed, not just themselves.
- Respond well and with interest to team building exercises.
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Self-Control (score 66)
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Ability to regulate and manage emotions and behaviors, to stay disciplined.
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John's self-control is quite good. He rarely loses control of his emotions, and can generally manage his behavior when faced with difficult situations (errors, losing, obstacles). Players who score in this range will usually:
- Remain disciplined in the face of the temptation to slack off or give up.
- Have the potential to learn to regulate and channel negative emotions in a healthy manner. This can be accomplished by pointing out that it's ok to feel bad when mistakes are made or the team loses (rather than internalizing negative emotions, which could be unhealthy), because there is always the chance to improve and do better next time.
- Behave appropriately and in a sportsmanlike way in most situations.
- Need little structure, but would adapt well to a structured environment (they may actually impose a structure on themselves).
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Perseverance (score 73)
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Assesses the degree to which a player is goal oriented and persistent.
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John seems to be a fairly perseverant person when it comes to attaining goals or committing to self-improvement. When he sets his mind to something, he can typically keep at it and pursue whatever objectives are set for him, fully and wholeheartedly. Players who score in this range will usually:
- Strive to keep trying, even when things get too difficult for them (e.g. training, practices), or when things don't come so easily (e.g. points, wins, goals, success).
- Have high expectations of themselves, and rarely give up on goals.
- View setbacks as challenges to overcome rather than as impossible obstacles.
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Game Preparedness (score 79)
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Extent to which a player actively gets ready for a game.
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Getting mentally prepared for a game is generally a common practice for John. He seems to use several techniques to keep himself on the ball and ready to take on the challenges he faces. Players who score in this range can usually:
- Calm their nerves fairly easily and get into "game mode".
- Better maintain their focus on the game, lessening the potential for mistakes.
- Improve their potential for self-improvement by being more involved in mental preparation techniques.
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Mental Strength (score 58)
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Ability to stay psychologically strong in the face of difficulty and challenge.
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John's inner strength tends to be somewhat fragile. At times, he is able to stay positive in the face of trying situations and challenges, but when under a lot of stress, he may falter. He may learn to cope better as he gets older and gains more experience, but he will likely require guidance along the way. Players who score in this range will sometimes:
- Have difficulty overcoming self-doubt and negative thoughts.
- Have difficulty detaching themselves from personal problems (e.g. errors made earlier in the game, the potential of disappointing others again).
- Fear the consequences of errors or failures.
- Expect the worst of situations.
- Be hard on themselves when they mess up.
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Focus (score 74)
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Assesses a player's mindset and concentration skills.
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John's level of focus is fairly good. He likely uses several concentration techniques, and rarely allows distractions to interfere with his attention, especially when he needs it most. Players who score in this range usually:
- Get into a "zone" where they are completely focused on the game.
- Ignore outside interferences (e.g. the crowd), and internal distractions (e.g. worry, anxiety, etc.).
- Keep their mind from wandering.
- Have keen observation skills (e.g. will try to understand the other team's strategies, identify weaknesses, etc.).
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Need for Stability (score 39)
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Assesses the degree to which a player is able to deal with changes and an unpredictable play schedule.
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John is generally comfortable with change. While he may prefer a more stable environment (playing every game; playing in the same position), he likely realizes that this isn't always possible. Players who score in this range will typically:
- Accept and understand the uncertainty of a game schedules.
- Adapt quickly to changes in their position or the roster.
- Require little reassurance of their position; they take it one game at a time.
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Physical Toughness (score 59)
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Ability to withstand physically demanding tasks and training.
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John's physical toughness seems satisfactory, but could still benefit from improvement. When dealing with physically demanding preparation and tasks, he may not always be able to keep up. This could place him at a disadvantage when up against players with better stamina and endurance. Players who score in this range are sometimes:
- Relatively diligent with their overall fitness program, but might get a little lenient if not kept in check.
- Willing to relax the rules of healthy habits that contribute to staying in shape.
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Peer Pressure (score 34)
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Tendency to be overly concerned with and negatively impacted by perceived opinions of teammates and peers.
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John's responses indicate that he is not likely to be too easily overwhelmed by perceived pressure from his peers. He doesn't concern himself too much with what others will think of him if he doesn't live up to certain standards (or at least he tires to make it look like it doesn't concern him. Players who score in this range generally:
- Have a fairly solid self-esteem.
- Show potential for being a leader in the group and setting good examples for others.
- Are aware of their own limitations and other people's as well ("Everyone makes mistakes.").
- Not be susceptible to getting into trouble as a result of a dare or peer pressure to do something they would not do otherwise.
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Parental Pressure (score 77)
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Tendency to be overly concerned with and negatively impacted by parental pressure to perform well.
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John's responses indicate that he often feels or is more likely to feel unhealthy pressure from his parents to perform well. Players who score in this range generally:
- Enjoy playing the game and feel more relaxed when their parents are not in attendance, but tend to tense up when they are.
- Become easily sidetracked and distracted by mistakes or failure.
- Are more concerned about their parents' opinions of them, regardless of whether coaches or peers approve of their performance.
- Benefit from learning visualization training and stress-reduction techniques.
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Competitive Anxiety (score 50)
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Tendency to fear failure and error; to crumble under stress when it comes time to perform.
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John seems to experience some competitive anxiety, which could negatively impact his performance. He may not be entirely comfortable with competitive situations, and may be too preoccupied with the end result of the game (the potential to lose) than with the game itself. Players who score in this range sometimes:
- Show physical symptoms of anxiety (e.g. sweating, clammy hands, stomach discomfort, shaking, muscle stiffness/tension).
- Engage in behaviors uncharacteristic of them when in a competitive situation (e.g. difficulty concentrating, making more mistakes, holding back, fidgeting, etc.) - they play worse than in practice.
- Crack under pressure, losing focus and confidence, and engaging in more negative self-talk.
- Worry a great deal about making a mistake or failing.
- Benefit from techniques to reduce anxiety (e.g. relaxation techniques, visualization, positive self-talk, etc,).
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Self-Motivation (score 80)
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Ability to dig deep within self to find the motivation to face obstacles and push oneself to succeed in the absence of encouragement from others.
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John almost never has difficulty motivating himself to try hard and do his best. He is able to maintain a "go-getter" mindset and dig deep within himself to find the inspiration to keep trying. Players who score in this range generally:
- Are passionate about the sport, and enjoy playing simply for the joy of it, and for the personal pride they feel about having done their best.
- Are more likely to experience greater sense of self-efficacy and feel self-confident.
- Enjoy seeing and understanding their progress as an athlete, particularly if their improvement is recoded and outlined for them (e.g. points/goals at the beginning of season, one month later, etc.).
- Don't require, but would appreciate, external sources of motivation (e.g. praise, rewards).
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Perceived Control Over Success (score 76)
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Assesses whether a player believes he/she is in charge of his/her potential for success, or whether it's dependent upon outside forces beyond his/her control.
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John's locus of control is mostly internal, which indicates that he usually feels as though he has control over his potential for success. Players who score in this range generally:
- Believe that a win or a great play is a result of their own skills and effort.
- Have a more proactive attitude and approach to the game - mistakes can be fixed, weaknesses can be improved, etc.
- Are better equipped to deal with anxiety and stress, because they believe that there are things they can do to control or lessen them.
- Are more likely to take responsibility for their success, and feel accountable for their failures (e.g. If I try harder, I can do better next time.")
- Have a healthier level of confidence and self-esteem.
- Are more likely to put in a strong effort in practices and games because their effort makes a positive difference.
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Impression Management (score 20)
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Assesses whether the test-taker answered the test in a socially-desirable manner.
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This scale assesses to what degree the results on this assessment are distorted or manipulated. Many players will try to present themselves in a better light, especially if the stakes are high.
When someone systematically selects socially desirable responses, there is a good reason to believe that a positive self-presentation bias is at play. A score that is suspiciously high may indicate that a player was lying, which may invalidate the whole assessment.
There was little or no indication in John's results to suggest that he was either lying or trying to present himself in a favorable light. Therefore, his results can be seen as accurately reflecting who he is.
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